Iron Soul: Dungeon Races — All 13 Races & Drop Rates

Races data last updated: August 18, 2026

Every race in the game with rarity, drop rate and star 1 vs star 3 bonuses — the complete Iron Soul: Dungeon races database, verified August 18, 2026. These Iron Soul: Dungeon races rates are approximate; use the tier column to judge Iron Soul: Dungeon races before spending Race Rerolls.

How rolling for Iron Soul: Dungeon races works

  • Spend Race Reroll tickets at the Race banner — each reroll rolls once against the Iron Soul: Dungeon races table below.
  • Roll a duplicate to raise a race to star 2 and then star 3; each upgrade roughly doubles its bonuses across all Iron Soul: Dungeon races.
  • Free rerolls come from active codes, daily logins and Discord milestones — the cheapest way to sample Iron Soul: Dungeon races.
  • Lock one race slot (Update 9) so rerolls can never overwrite your best pull.
  • Which pull is worth keeping? Cross-check the race tier list before rerolling Iron Soul: Dungeon races again.
A star-1 Demon race roll at 0.30% in Iron Soul: Dungeon
Database

All Iron Soul: Dungeon races (13)

Every card below covers one of the 13 Iron Soul: Dungeon races — drop rate, tier, star bonuses and playstyle notes. Iron Soul: Dungeon races are listed best-tier first, so the reroll targets sit at the bottom.

Lucifer

Mythic
Drop rate
0.2%
Tier
S

Best overall DPS package

Star 1 bonuses
Star 3 bonuses
Attack Bonus+40%
Crit Rate+30%
Skill Damage+60%
Move Speed+60%
Luck+100%
HP Bonus+40%
Overall DPSFarmingEndgame clears

Top mythic. The race you stop worrying about. Star investment hurts but pays for itself.

Demon

Mythic
Drop rate
0.2%
Tier
S

Best mobility mythic with CDR

Star 1 bonuses
Attack Bonus+12%
Crit Rate+6%
Crit Damage+12%
Skill Damage+12%
Cooldown-12%
Move Speed+24%
Dash Distance+30%
Star 3 bonuses
Attack Bonus+24%
Crit Rate+12%
Crit Damage+24%
Skill Damage+24%
Cooldown-24%
Move Speed+48%
Dash Distance+60%
Aggressive meleeSkill-spam buildsDash distance

Near-Lucifer damage with better mobility. Trades HP for cooldown reduction and dash.

Archdruid

Legendary
Drop rate
1%
Tier
A

Skill damage with luck and CDR

Star 1 bonuses
Star 3 bonuses
Skill Damage+50%
Cooldown-20%
Luck+40%
Skill-focused clearsDrop farming

Skill damage plus luck and CDR at 3★. Less common in public rankings.

Fairy

Legendary
Drop rate
1.2%
Tier
A

Crit and ultimate burst

Star 1 bonuses
Crit Rate+11%
Crit Damage+16%
Skill Damage+11%
Ult Charge+21%
Star 3 bonuses
Crit Rate+22%
Crit Damage+32%
Skill Damage+22%
Ult Charge+42%
Crit burst DPSGlass-cannon build

Strongest legendary for crit scaling. No mobility or defense — every dash counts.

Sorcerer

Legendary
Drop rate
1.6%
Tier
A

Crit and ultimate burst

Star 1 bonuses
Crit Rate+10%
Crit Damage+15%
Skill Damage+10%
Ult Charge+20%
Star 3 bonuses
Crit Rate+20%
Crit Damage+30%
Skill Damage+20%
Ult Charge+40%
Crit burst DPSGlass-cannon build

Statistically a slightly weaker Fairy. Interchangeable in most builds.

Night Elf

Mythic
Drop rate
0.2%
Tier
B

Best farm / luck

Star 1 bonuses
Attack Bonus+10%
Crit Damage+10%
Skill Damage+10%
Move Speed+20%
Luck+100%
HP Bonus+15%
Star 3 bonuses
Attack Bonus+20%
Crit Damage+20%
Skill Damage+20%
Move Speed+40%
Luck+200%
HP Bonus+30%
Ore farmingDrop chanceCrystalized ore grinding

A weaker Lucifer. +200% Luck at 3★ is the highest luck line in the set.

Angel

Mythic
Drop rate
0.3%
Tier
B

Best defense mix

Star 1 bonuses
Attack Bonus+10%
Crit Rate+5%
Crit Damage+10%
Ult Charge+10%
Move Speed+20%
Dash Distance+30%
HP Bonus+15%
Star 3 bonuses
Attack Bonus+20%
Crit Rate+10%
Crit Damage+20%
Ult Charge+20%
Move Speed+40%
Dash Distance+60%
HP Bonus+30%
SurvivabilityAll-rounderSafer boss fights

Best defense mythic. Slightly weaker than Demon offensively, but rounder mix.

Vampire

Limited
Drop rate
0.8%
Tier
B

Best mobility (season limited)

Star 1 bonuses
Star 3 bonuses
Crit Rate+20%
Crit Damage+24%
Move Speed+100%
Dash Distance+200%
SpeedrunningSeason-limited chase

Highest move speed and dash distance by a wide margin. Unobtainable after the current season.

Dragonkin

Epic
Drop rate
6%
Tier
C

Strong beginner crit pick

Star 1 bonuses
Crit Damage+10%
Skill Damage+10%
Dash Distance+20%
Star 3 bonuses
Early crit buildBeginner mid-game

Best C-tier option. Good base for crit builds but expensive to star up.

Undead

Rare
Drop rate
13%
Tier
C

Offense plus defense starter

Star 1 bonuses
Skill Damage+10%
Cooldown-8%
HP Bonus+10%
Star 3 bonuses
Early offense and HPReroll target

Fine early hold. Replace as rerolls pile up.

Human

Common
Drop rate
25.5%
Tier
C

Weak starter — reroll ASAP

Star 1 bonuses
Attack Bonus+5%
Star 3 bonuses
Attack Bonus+10%
Default starter

Weakest race. Attack bonus only. Reroll off Human as soon as you have tickets.

Orc

Uncommon
Drop rate
25.5%
Tier
C

Simple early hold

Star 1 bonuses
Attack Bonus+5%
HP Bonus+10%
Star 3 bonuses
Early hold

Fine early. Replace as rerolls pile up.

Goblin

Uncommon
Drop rate
24.5%
Tier
D

Dash cooldown only — worst DPS

Star 1 bonuses
Cooldown-20%
Move Speed+10%
Star 3 bonuses
Dash-heavy builds only

Dash cooldown reduction is useful, but worst DPS in the game. Reroll as soon as possible.

Reading the data

How to read the Iron Soul: Dungeon races table

The 13 Iron Soul: Dungeon races split into two jobs: combat picks that clear dungeons faster, and utility picks like Night Elf that farm ore and drops. The drop rate is your pull chance per reroll among Iron Soul: Dungeon races; the tier reflects live performance, not rarity.

  • Mythic (0.2%–0.3%) — Lucifer, Demon, Night Elf, Angel. The ceiling of the Iron Soul: Dungeon races pool, but every duplicate matters for stars.
  • Legendary (~2%) — Fairy, Sorcerer and friends. The sweet spot of the Iron Soul: Dungeon races table: rare enough to feel special, common enough to star up.
  • Common to Epic (51%+) — Human, Orc, Goblin and the rest of the Iron Soul: Dungeon races list. Reroll targets unless you are day one.
  • Star levels — a 2-star mid race can out-carry a 1-star top race, so judge Iron Soul: Dungeon races by what you can actually star up.

Want odds before spending tickets? The reroll calculator simulates the full Iron Soul: Dungeon races table against your ticket count.

Odds

The math of rerolling Iron Soul: Dungeon races

A single 0.2% Mythic pull from the Iron Soul: Dungeon races table needs about 345 rerolls for a coin-flip chance. With weekly code income of 3–5 tickets, that is months of saving — which is exactly why locking a strong Legendary beats waiting on a Mythic from the Iron Soul: Dungeon races pool.

Expect roughly one Legendary per 30 rerolls and one Mythic per 345 among Iron Soul: Dungeon races. The pity calculator turns these Iron Soul: Dungeon races odds into a plan.

In-game

Iron Soul: Dungeon races looks & rolls

How the most-rolled Iron Soul: Dungeon races appear in-game, from Demon armor sets to the RACES event banner in the hub. Screenshots come straight from live Iron Soul: Dungeon races rolls.

Demon-themed armor set in Iron Soul: Dungeon
Ice mage race summoning a frost tome in Iron Soul: Dungeon
Sword-and-shield fighter glowing with blue energy
Iron Soul: Dungeon hub with the RACES event banner

The fastest Iron Soul: Dungeon races questions, answered from the table above — reroll rules, star upgrades, lock slots and where Mythic Iron Soul: Dungeon races actually come from.

Common questions

FAQ

How many Iron Soul: Dungeon races are there?

13. Human, Orc, Goblin, Undead, Dragonkin, Sorcerer, Fairy, Archdruid, Angel, Vampire (season-limited), Night Elf, Demon and Lucifer. Iron Soul: Dungeon races drop rates range from 25.5% (Human/Orc) down to 0.2% (Lucifer, Demon, Night Elf) — the full Iron Soul: Dungeon races table is above.

What is the rarest of the Iron Soul: Dungeon races?

Lucifer, Demon and Night Elf are tied at 0.2% each, with Angel at 0.3%. All four are Mythic Iron Soul: Dungeon races. The season-limited Vampire sits at 0.8% and disappears after the current season ends.

How do star upgrades work for Iron Soul: Dungeon races?

Rolling a duplicate of a race you already own raises its star, up to a cap of 3. Bonuses roughly double from star 1 to star 3 — a 3-star Legendary commonly beats a fresh Mythic among Iron Soul: Dungeon races, so duplicates are good pulls too.

Can I lock one of my Iron Soul: Dungeon races?

Yes. Update 9 added a second race slot with a lock option. A locked slot refuses to be overwritten, so you can reroll the other Iron Soul: Dungeon races slot safely.

Where do I get more Iron Soul: Dungeon races rerolls?

Active codes are the fastest free source, followed by daily logins, Discord milestone events and seasonal battle-pass rewards. Bank 20+ tickets before chasing a specific Mythic from the Iron Soul: Dungeon races table — the calculator shows your exact odds.

Which of the Iron Soul: Dungeon races is best for farming ore?

Night Elf. Its star-3 bonus grants +200% Luck — the highest luck line among all Iron Soul: Dungeon races — which makes it the go-to pick for ore and drop farming even though its combat tier is B. Pair it with a DPS Iron Soul: Dungeon races main for Hell runs.

Keep reading

Data source: Roblox Iron Soul community wiki (revision 412), Sportskeeda, allthings.how, earnaldo, bloxodes, mrguider — cross-checked. Drop rates for Iron Soul: Dungeon races shift between patches — this Iron Soul: Dungeon races table is re-verified whenever the official wiki updates.