Iron Soul: Dungeon Forge — Ores, Recipes & Costs
The complete Iron Soul: Dungeon forge reference: 26 ores with multipliers and sources, ore costs per equipment category, and every documented Iron Soul: Dungeon forge mix — verified August 18, 2026 against the official wiki (revision 412) and community trackers.
How to get a Divine weapon from the Iron Soul: Dungeon forge
The timing-bar window matters more than the ore — this Iron Soul: Dungeon forge walkthrough shows exactly when to click for Divine-tier Iron Soul: Dungeon forge results.
Iron Soul: Dungeon forge category costs
Every Iron Soul: Dungeon forge craft charges ore by equipment category. Plan your Iron Soul: Dungeon forge sessions around these totals — light weapons are cheap tests, heavy breastplates are the big spend in any Iron Soul: Dungeon forge budget.
All ores for the Iron Soul: Dungeon forge (26)
The full Iron Soul: Dungeon forge ore catalog — multipliers, drop sources and rarity for every material the Iron Soul: Dungeon forge anvil accepts.
| Ore | Lv | Rarity | Multiplier | Source | Notes |
|---|---|---|---|---|---|
| Sand Rock | 1 | Common | ×1.20 | Starless Forest (Tier 1) | Entry-level ore. Pure Sand Rock forges basic light weapons. |
| Copper | 5 | Common | ×1.50 | Starless Forest (Tier 1) | Common starter ore. |
| Amber | 10 | Uncommon | ×3.40 | Starless Forest | Early upgrade ore. |
| Moonstone | 15 | Uncommon | ×6.00 | Starless Forest | Tier 1-2 transition ore. |
| Bloodshard | 18 | Rare | ×9.00 | Frozen Valley (Tier 2) | Mid-game ore. |
| Fluorite | 22 | Rare | ×12.00 | Frozen Valley | Mix with Sunflare 1:2 for early Frozen Valley Mythic option. |
| Voidstar | 26 | Epic | ×20.00 | Frozen Valley | High multiplier. Mix with Earthmaw 2:1 to stretch Tier 2 ore. |
| Earthmaw | 30 | Epic | ×23.00 | Frozen Valley | Mix 2:1 with Voidstar or Aquamarine for broader crafting pool. |
| Glacium | 38 | Epic | ×25.00 | Frozen Valley | Frozen Valley mid-tier. |
| Genestone | 50 | Legendary | ×45.00 | Oathland Castle (Tier 3) | Top pre-hell ore at level 50. |
| Eye of Hatred | 52 | Legendary | ×46.50 | Oathland Castle | Added in Wiki revision 412 (2026-08-06). |
| Kenki | 83 | Legendary | — | Endgame | Highest level ore in the catalog; multiplier not yet published. |
| Witherite | — | Hell | — | Hell-mode drops (Frozen Valley / Starless Forest Hell) | Hell ore. Mix with Eye of Evil 2:1 for slightly stronger pure Witherite result. |
| Darkcube | — | Hell | — | Hell-mode drops | Hell ore with higher multiplier potential. |
| Frozenite | — | Hell | — | Frozen Valley Hell mode | Hell ore variant. |
| Eye of Evil | — | Hell | — | Hell-mode drops | Mix with Witherite 2:1. |
| Sunflare | — | Mythic | — | Frozen Valley Mythic | Mix with Fluorite 1:2. |
| Painstone | — | Mythic | — | Frozen Valley Mythic | Pure Painstone forges early Tier 2 Mythic. |
| Verdanite | — | Common | — | Starless Forest | Pure Verdanite forges basic light weapon. |
| Hexbane | — | Uncommon | — | Starless Forest | Mix 1:1 with Bloodshard for secondary weapon. |
| Torbernite | — | Uncommon | — | Starless Forest | Pure Torbernite forges light weapon. |
| Aquamarine | — | Rare | — | Frozen Valley | Mix with Earthmaw 2:1 for early Tier 3 Mythic pool. |
| Crystal Shards | — | Crafting | — | Cave of Crystal + dungeon drops | Used in Blessing (weapon dmg / armor HP +0→+9). |
| Crystal Flake | — | Crafting | — | Cave of Crystal | Blessing mat. |
| Crystal Prism | — | Crafting | — | Cave of Crystal | Blessing mat. |
| Origin Shards | — | Season | — | Season Battlepass + codes | Season 3 currency (e.g. 200K MEMBERREWARD gives 10 Race Rerolls). |
Multipliers not yet published by the source wiki show as "—". The live Iron Soul: Dungeon forge preview is the final check before spending rare ore on any Iron Soul: Dungeon forge recipe below.
Documented Iron Soul: Dungeon forge mixes
Community-reported Iron Soul: Dungeon forge recipes, kept in one place. Ratios mean ore slots, not ore count — test on light weapons before committing Mythic stock to any Iron Soul: Dungeon forge mix.
Early Light Weapon
pureOres: Verdanite
Output: Light weapon
Stage 1 progression.
Secondary (Hexbane + Bloodshard)
1:1Ores: Hexbane + Bloodshard
Output: Secondary weapon
Stage 2.
Pure Painstone Light
pureOres: Painstone
Output: Light weapon
Stage 3.
Sunflare + Fluorite
1:2Ores: Sunflare + Fluorite
Output: Secondary weapon
Stage 4 — early Frozen Valley Mythic.
Pure Torbernite Light
pureOres: Torbernite
Output: Light weapon
Stage 5.
Voidstar + Earthmaw
1:2Ores: Voidstar + Earthmaw
Output: Secondary weapon
Stage 6 — ore-stretching Tier 2 mix.
Witherite + Eye of Evil
2:1Ores: Witherite + Eye of Evil
Output: Hell weapon
Slightly stronger than pure Witherite.
Earthmaw + Aquamarine
2:1Ores: Earthmaw + Aquamarine
Output: Tier 3 Mythic pool
Unlocks a broad crafting pool, may produce early Tier 3 Mythic.
How the Iron Soul: Dungeon forge works
- Choose the equipment category — light weapon, staff, heavy weapon, or armor.
- Insert up to four ore types. Mixing shifts the Iron Soul: Dungeon forge pool and makes the result less predictable.
- Click Forge when the hammer reaches the orange band of the timing bar; heavy Iron Soul: Dungeon forge crafts need more clicks.
- At least half the ore must be Mythic for a Mythic result (four substats). The mini-game can only lower quality.
- Finish with Blessing (+0 → +9) and Enchanting (runes at Milo). Need ore totals first? The forge cost calculator does the math for every Iron Soul: Dungeon forge category.
Community Iron Soul: Dungeon forge tips
- Use one ore type when you need a stable output — mixing shifts the crafting pool and makes results unpredictable.
- At least half of the inserted ore must be Mythic rarity for a Mythic result. The mini-game only ever lowers rarity, never raises it.
- Click Forge when the hammer marker reaches the orange band of the timing bar. Heavy gear needs more clicks.
- Check the live in-game chance display before spending rare ore — published sources can become outdated.


Iron Soul: Dungeon forge strategy by level
The Iron Soul: Dungeon forge punishes impatience more than bad luck. Spend ore in this order and every craft funds the next one — the same Iron Soul: Dungeon forge logic applies from first weapon to Hell-mode loadout.
- Levels 1–30: a single light weapon from starter ore. Every Iron Soul: Dungeon forge craft at this stage is a learning run — do not chase Mythics.
- Levels 31–60: a staff or crit piece from crystal-family ore. This is where Iron Soul: Dungeon forge costs first feel real at 10–16 ore per craft.
- Levels 61–110: half-Mythic loadouts for Hell ore. Time the bar carefully — one misclick can drop an entire Iron Soul: Dungeon forge session to Epic.
- After every craft: bless before you enchant — a high star on a strong base multiplies everything the Iron Soul: Dungeon forge gave you.
The six Iron Soul: Dungeon forge questions crafters ask most — costs, Mythic rules, Hell ore and what to do after the anvil cools.
FAQ
How does the Iron Soul: Dungeon forge work?
Pick an equipment category, insert up to four ore types, watch the multiplier preview, then click Forge when the hammer marker crosses the orange band of the timing bar. Heavy gear needs more clicks, and the Iron Soul: Dungeon forge mini-game can only lower quality — never raise it.
How much ore does each Iron Soul: Dungeon forge category cost?
Light weapon and light helmet cost 3 ore (100% listed success), staff and light breastplate 10 (80%), heavy helmet 15 (80%), heavy weapon 16 (100%), and heavy breastplate 22 (100%). Every Iron Soul: Dungeon forge cost is listed in the cards above.
How do I guarantee a Mythic result in the Iron Soul: Dungeon forge?
At least half of the inserted ore must be Mythic rarity. Mythic Iron Soul: Dungeon forge results roll four substats, which is why endgame crafters hoard Mythic ore such as Sunflare and Painstone instead of mixing everything.
Where do Hell ores for the Iron Soul: Dungeon forge drop?
Hell-mode variants of Starless Forest and Frozen Valley. Hell ores carry higher multipliers in the Iron Soul: Dungeon forge; the classic mix is Witherite + Eye of Evil at a 2:1 ratio for a slightly stronger pure result.
Should I mix ore types in one Iron Soul: Dungeon forge craft?
Only when you want to shift the crafting pool on purpose — documented Iron Soul: Dungeon forge mixes like Voidstar + Earthmaw 1:2 stretch Tier 2 ore further. When you need a predictable output, use a single ore type.
What comes after the Iron Soul: Dungeon forge?
Blessing at +0 to +9 using gold and Cave of Crystal materials, then enchant runes at Milo. Treat anything past +3 as a gamble — failures still consume the gold — and remember runes split 40% helmet / 60% body after every Iron Soul: Dungeon forge session.
Recommended guides

Weapon Tier List
Which Iron Soul: Dungeon forge results actually win — Staff, Sky Flare, Fist and more.

Working Codes
Season Vouchers and Origin Shards fund your next Iron Soul: Dungeon forge session.

Beginner Guide
Your first Iron Soul: Dungeon forge visit — spend ore on a weapon, not armor.
Data source: Official Iron Soul Wiki Forging page (revision 412), earnaldo, ironsouldungeon.org — cross-checked. Hell-mode multipliers and exact output odds for mixed Iron Soul: Dungeon forge pools remain unpublished — confirm in the live preview before spending rare ore.